I have Mirai working on many XP machines... I am actually the one who figured out how to get it to work back in 2018... So this thread will be about obtaining it & getting it to run right everytime & fixing common problems AKA 'flushing the toilet' & other maintenance...
Why do it? Well Mirai is STILL one of the best modelers around yes, 26 years later still... Wings3D is Mirai-like in operation but FAR from the same... Mirai is coded in CommonLISP & Wings3D is coded in that obscure ERLANG which is it's downfall as ERLANG is very viewport 'chuggy'... Mirai can go way higher polys in the viewport, Nendo too... Both Mirai & Nendo have 3D paint so you can finish up your model 'inhouse'... Mirai one can also do 2D paint as well... Here a user did a portrait of his parents in Mirai 2D paint-
Not long after Mirai was gone most other packages matched or exceeded most Mirai features within a few years except for modeling & even at that the last version of Mirai that was released which was 1.1a SP2 even the pro users had not figured out the new features with some being discovered by 'happy accident' as the manuals were never updated as Mirai had a very poor online help system... Can't imagine that was a wise decision but this connection was also used as a conduit to check out license validity...
But Izware, who had Mirai for years & never sold it to anyone has been gone since 2019... Can't believe they lasted that long...
Now Mirai, Like Nendo & also Wings3D is a VOLUME modeler... Which means you must always be modeling on a volume, no poly-by-poly... There are ways to obtain similar in situations that need it like with the 'Chip Off Region' command that's in both Mirai & Nendo...
Mirai has some intense fame for it's short life... Bay Raitt was a pro user as well as Martin Krol... For Lord Of The Rings Bay Raitt made over 600 head morphs for Golum which were exported out to native systems... I heard that the first Poser figures were done in Mirai but not confirmed...
John Feather was also very good & his was mind-blowing for the time... Grunty Faces-
Mirai has very powerful translations that can be based off just about any aspect of your scene or objects & these are augmented by whether you are using the LMB, RMB or MMB when invoking the command as well as various modifier keys being pressed... it gets deeper than that even...
Well, we are 'fading in' on this subject & there will be much more before getting to the 'MEAT' of it... I have not used Mirai for a couple years so have to get some 'chops' back...
As far as machines any XP SP3 with a OpenGL of 1.x will work best When first getting working I had a Toshiba Satellite A85-S107 with a Radeon 9000... Not a very good machine as far as performance but ran Mirai just great... here is GUIs from it-
These were my custom colors-
Anyway, gotta go... There will be much more...
Why do it? Well Mirai is STILL one of the best modelers around yes, 26 years later still... Wings3D is Mirai-like in operation but FAR from the same... Mirai is coded in CommonLISP & Wings3D is coded in that obscure ERLANG which is it's downfall as ERLANG is very viewport 'chuggy'... Mirai can go way higher polys in the viewport, Nendo too... Both Mirai & Nendo have 3D paint so you can finish up your model 'inhouse'... Mirai one can also do 2D paint as well... Here a user did a portrait of his parents in Mirai 2D paint-
Not long after Mirai was gone most other packages matched or exceeded most Mirai features within a few years except for modeling & even at that the last version of Mirai that was released which was 1.1a SP2 even the pro users had not figured out the new features with some being discovered by 'happy accident' as the manuals were never updated as Mirai had a very poor online help system... Can't imagine that was a wise decision but this connection was also used as a conduit to check out license validity...
But Izware, who had Mirai for years & never sold it to anyone has been gone since 2019... Can't believe they lasted that long...
Now Mirai, Like Nendo & also Wings3D is a VOLUME modeler... Which means you must always be modeling on a volume, no poly-by-poly... There are ways to obtain similar in situations that need it like with the 'Chip Off Region' command that's in both Mirai & Nendo...
Mirai has some intense fame for it's short life... Bay Raitt was a pro user as well as Martin Krol... For Lord Of The Rings Bay Raitt made over 600 head morphs for Golum which were exported out to native systems... I heard that the first Poser figures were done in Mirai but not confirmed...
John Feather was also very good & his was mind-blowing for the time... Grunty Faces-
Mirai has very powerful translations that can be based off just about any aspect of your scene or objects & these are augmented by whether you are using the LMB, RMB or MMB when invoking the command as well as various modifier keys being pressed... it gets deeper than that even...
Well, we are 'fading in' on this subject & there will be much more before getting to the 'MEAT' of it... I have not used Mirai for a couple years so have to get some 'chops' back...
As far as machines any XP SP3 with a OpenGL of 1.x will work best When first getting working I had a Toshiba Satellite A85-S107 with a Radeon 9000... Not a very good machine as far as performance but ran Mirai just great... here is GUIs from it-
These were my custom colors-
Anyway, gotta go... There will be much more...
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