I recently noticed that it's hard to find Sculptris but Softpedia still has it... A very cool & simple sculptor...
Sculptris was bought up by Pixologic (The Zbrush Peeps) and offered out free for a few years... Everyone thought they were gonna make a cool Sculptris out of it but no... NO!!... Instead they incorporated it into Zbrush... what?...WHAT?!... Zbrush don't need the Sculptris features what a waste...
The GUI is nice to behold but not perfect for resources as your poly count goes up so does CPU so one must be thrifty in sculpting... About 5 years ago I had a project I had to abandon because I was wasteful in the beginning with poly count...
Sculptris also does painting using it's own 'MatCap' materials it can do some things inside itself that can't be done in other programs... It also 'Auto-UV's your model when it enters the paint room which is nice I always thought making UVs was a waste of time anyway... You can also bring in a model into the paint room from 'outside' then export it out before painting on it to UV a model in lazy fashion....
I have extras if anyone gets interested many materials, guides, etc...
https://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Sculptris.shtml
Sculptris was bought up by Pixologic (The Zbrush Peeps) and offered out free for a few years... Everyone thought they were gonna make a cool Sculptris out of it but no... NO!!... Instead they incorporated it into Zbrush... what?...WHAT?!... Zbrush don't need the Sculptris features what a waste...
The GUI is nice to behold but not perfect for resources as your poly count goes up so does CPU so one must be thrifty in sculpting... About 5 years ago I had a project I had to abandon because I was wasteful in the beginning with poly count...
Sculptris also does painting using it's own 'MatCap' materials it can do some things inside itself that can't be done in other programs... It also 'Auto-UV's your model when it enters the paint room which is nice I always thought making UVs was a waste of time anyway... You can also bring in a model into the paint room from 'outside' then export it out before painting on it to UV a model in lazy fashion....
I have extras if anyone gets interested many materials, guides, etc...
https://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Sculptris.shtml
