Under the hood that is... Wings3D looks alot like Nendo/Mirai visually but it's not much like them under the hood like gSculpt is... gSculpt can go alot higher poly count than Wings3D as it's NOT using that old obscure 'ERLANG' coding...
At first gSculpt may seem slow as you have to go back to the MCP to confirm but there is also a context menu system... Once you get to the point of entering into any of the 'Tweak' modes you will no longer have to go back to the MCP...
Unlike Nendo/Mirai/Wings3D you can also model polygon-by-polygon which is great for the ultimate in detail...
It's just a modeler & does nothing else but export as OBJ but that's all you need... Make base meshes for Sculptris or Zbrush or whatever other porpoise...
I like that you can optionally make different viewports as 'Tabs' & switch to any by clicking said tabs rather than just a single view or breaking that single view into more smaller windows...
https://gsculpt.sourceforge.net/
At first gSculpt may seem slow as you have to go back to the MCP to confirm but there is also a context menu system... Once you get to the point of entering into any of the 'Tweak' modes you will no longer have to go back to the MCP...
Unlike Nendo/Mirai/Wings3D you can also model polygon-by-polygon which is great for the ultimate in detail...
It's just a modeler & does nothing else but export as OBJ but that's all you need... Make base meshes for Sculptris or Zbrush or whatever other porpoise...
I like that you can optionally make different viewports as 'Tabs' & switch to any by clicking said tabs rather than just a single view or breaking that single view into more smaller windows...
https://gsculpt.sourceforge.net/

