About 50% done with assembly... Figured I'd start thread a ways before any uploads so peeps can prepare/bookmark as when it's uploaded hoster life is limited often someone come in a month later "Hey, links are dead"...
Doing installs on two machines one with a 'C' drive as main & other with a 'D' drive as main but has a small 'C' partition... Both work but you will have to have at least a small 'C' partition for the C-Dilla License Server to install on it won't install to anywhere else... The rest can go on any other letter drive without having to hard link the folder to 'C'...
Figured I'd put that first so no need to get excited if you can't meet that requirement... The original C-Dilla would not install on XP so had to dig up one from Max5 which install fine...
So why Max 4.2? ... It's a long list mainly it became a serious piece of code, first version for editable poly, render elements, activeshade, UI schemes, quad menu, upgraded modifier stack and much more but also some features that would go missing in later Maxes like the ability to use photoshop & premiere plugins in the material channels....
Now because of the pixel-shading improvements in 4.2 finalRender stage-0 was available & thusly is in this package with fairly easy install but also there is Mental Ray 2.1 which is an external install but then works like it's built-in... Had some problems with install but it was me not paying attention... There's also VirtuaLight 1.4 which was a briefly available GI renderer for just Max 4 & Maya 4 & 4.5 but also was injected into trueSpace... Also there's Exluna Entropy which is a renderman compliant render engine... Illustrate 5.2 which is an NPR renderer & don't forget the Scanline render which always comes with Max...
Max is certainly tops for interconnectivity & plugins & the list is long... If it connects to a certain program then the program gets included as well....
Here Max is connected to Combustion 4, the connection is realtime... When I paint in Combustion it immediately shows in the viewport in Max, Not only that but in Combustion every stroke can be readjusted at anytime which also does in Max plus Max will animate Combustion's timeline which shows in Max as well-
Even shows up on the shaderball in the material editor...
Other connectivity as well-
Amapi3D 6.1 - Max4 (back-forth)
Right Hemisphere Deep Paint3D - Max4 (back-forth)
Maxon BodyPaint3D - Max4 (back-forth)
NextLimit Realflow 1.3 - Max4 (back-forth)
DarkSim DarkTree 1.10 & 2.51 - Max4 (into Max)
Also LightScape 3.2 as an external render engine....
Tons of plugs to boot...
Haven't got Brazil to work yet but finalRender is better anyways GI, Radiosity, SSS, ETC...
Also SSS don't have a render but here is one of there's from back then you see it in the ear-
Mental Ray is OK but takes longer than finalRender-
Doing installs on two machines one with a 'C' drive as main & other with a 'D' drive as main but has a small 'C' partition... Both work but you will have to have at least a small 'C' partition for the C-Dilla License Server to install on it won't install to anywhere else... The rest can go on any other letter drive without having to hard link the folder to 'C'...
Figured I'd put that first so no need to get excited if you can't meet that requirement... The original C-Dilla would not install on XP so had to dig up one from Max5 which install fine...
So why Max 4.2? ... It's a long list mainly it became a serious piece of code, first version for editable poly, render elements, activeshade, UI schemes, quad menu, upgraded modifier stack and much more but also some features that would go missing in later Maxes like the ability to use photoshop & premiere plugins in the material channels....
Now because of the pixel-shading improvements in 4.2 finalRender stage-0 was available & thusly is in this package with fairly easy install but also there is Mental Ray 2.1 which is an external install but then works like it's built-in... Had some problems with install but it was me not paying attention... There's also VirtuaLight 1.4 which was a briefly available GI renderer for just Max 4 & Maya 4 & 4.5 but also was injected into trueSpace... Also there's Exluna Entropy which is a renderman compliant render engine... Illustrate 5.2 which is an NPR renderer & don't forget the Scanline render which always comes with Max...
Max is certainly tops for interconnectivity & plugins & the list is long... If it connects to a certain program then the program gets included as well....
Here Max is connected to Combustion 4, the connection is realtime... When I paint in Combustion it immediately shows in the viewport in Max, Not only that but in Combustion every stroke can be readjusted at anytime which also does in Max plus Max will animate Combustion's timeline which shows in Max as well-
Even shows up on the shaderball in the material editor...
Other connectivity as well-
Amapi3D 6.1 - Max4 (back-forth)
Right Hemisphere Deep Paint3D - Max4 (back-forth)
Maxon BodyPaint3D - Max4 (back-forth)
NextLimit Realflow 1.3 - Max4 (back-forth)
DarkSim DarkTree 1.10 & 2.51 - Max4 (into Max)
Also LightScape 3.2 as an external render engine....
Tons of plugs to boot...
Haven't got Brazil to work yet but finalRender is better anyways GI, Radiosity, SSS, ETC...
Also SSS don't have a render but here is one of there's from back then you see it in the ear-
Mental Ray is OK but takes longer than finalRender-